#include "precompiled.h"
#include "buff.h"
using namespace std;
using namespace weo::engine::item;
using namespace weo::engine::character;
bool Buff::s_Bok = true;
Buff::Buff()
{
    m_Active = false;
}
Buff::Buff(const std::string name, const std::vector<Attribute> &attrs)
{
    m_Name = name;
    m_Attributes.assign(attrs.begin(),attrs.end());
    m_Active = true;
}
void Buff::addAttribute(const Attribute& attr)
{
    m_Attributes.push_back(attr);
}